compositions in screencaps
07/02/11(Mon)16:56


In the middle of working on my character's blendshapes, I noticed it's kind of a nice composition.
Isn't it?

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24/07/11(Sun)00:06

For shot 1 (400 frames):
AO (Ambient occlusion): 2 minutes per frame.
RIM (halo-like light around the mesh): ~1 seconds per frame.
Bear Color: ~3 spf.
BG color: ~3 spf.

I'll be rendering simultainiously on more than one computer tomorrow, so I should be able to finish AO rendering for about 10 of the 40 shots. Hopefully.

23/07/11(Sat)23:27

what is the render time for those 400 frames?

23/07/11(Sat)23:12

congratulations!! can't wait to see it :D

23/07/11(Sat)21:41

I've been working on it for every single day since February.
That's why I was jealous of your prolific-ness lately.

I've managed to make half a movie. Next Sunday, I'm supposed to bring in this one so I can show it on screening day.

This thing will be 4:10 minutes in length, and right now I'm only rendering the first of 40+ shots, which is about 400 frames.
I work with another guy from class, and he's taking on shaders while I fix the files for rendering. Luckily, The animation is done

23/07/11(Sat)21:32

great ftcyp!! so nice to see you working at it again and posting! this is exciting! how often do you get to work on this? is it your individual project? cool style you have going here throughout :)

23/07/11(Sat)21:29
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Update screenshot no# 2

Different shaders, only background

23/07/11(Sat)21:26
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Update screenshot no# 1

28/02/11(Mon)21:49
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>>8526 Screw you guys, I'm going home! ;D

28/02/11(Mon)19:35

>>8522 they'll take good care of you where you're going, jesuschrist! ;)

>>8509 i hate to commit to making this into a short movie because i am backlogged with short movie projects already, although, it would be lots of fun to do.

So no. But yes. ;)

28/02/11(Mon)17:22

>>8505 >>8509 Well I guess I know who my real friends are!!! XD

28/02/11(Mon)12:49

>>8505 omg! Where Mulder when you need him?
>>8503 The cow does resemble a bit of JC.

Is this going to be a short movie?

28/02/11(Mon)06:31
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goodbye, jesuschrist cow. goodbye.

tried some depth of field this time and moved the rig around.

28/02/11(Mon)03:11
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another cow (dedicated to our friend jesuschrist) :)

25/02/11(Fri)23:17

That's my partner's work, so I'll try to find the exact files he used (the bear since changed).

25/02/11(Fri)19:18

>>8451 haha nice!! can you post a profile? is he fully rigged with shape key expressions?

25/02/11(Fri)14:28
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Evil bear!

23/02/11(Wed)11:26

>>8388 Fantastic. All the hallmarks of a Vis45 production :D

22/02/11(Tue)21:50

Cow and chicken!

22/02/11(Tue)07:04
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>>8390 thanks!

21/02/11(Mon)15:11

The cow is adorable :)

21/02/11(Mon)08:31
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something i'm working on this long holiday weekend :)

11/02/11(Fri)16:26

>>8255
Make them as simple as you can.
At least that's what my teacher says.

10/02/11(Thu)23:11

what advice/education are you getting in terms of modeling teeth?

10/02/11(Thu)18:35

thanks! :)

the green bars are stretchy bones, weight painted to the mesh so when the jaw or mouth controller bones move, the skin around stretches nicely. it is complicated but works like a charm! :)

10/02/11(Thu)12:46

The teeth are a bit scary. Other than that, very cool model!

That rig looks crazy. Are the green bars all joints? Really looks complicated

10/02/11(Thu)03:40
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model

10/02/11(Thu)03:37
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face rig

09/02/11(Wed)23:36

funny, i was trying to get all the proper phonemes and jaw movements so i could have realistic lip syncing. an article pointed out the process is not really that difficult and pointed to the muppets. :D
http://www.youtube.com/watch?v=lQALLGsn-Fk

09/02/11(Wed)20:20

>>8235
Like this one:
http://www.youtube.com/watch?v=Bxu3jfqpItE

I can't work on the blendshapes yet. Some work for my kibutz's dairy farm and then I can get some real work done

09/02/11(Wed)19:53

>>8234 that's interesting.. do you mean instead of having an actual mouth that opens and closes? just have the texture with different mouth shapes like a traditional hand drawn animation? i don't think i will do that, but it makes sense, as an option.

how is your blendshaping coming along?

09/02/11(Wed)19:10

I just remembered another way, for a more low-poly, stylized animation.

Using the texture itself and drawing a few vowels for the mouth, you could change the lip shape with the controller, saying "switch texture to Ooooh shape" and so on

09/02/11(Wed)18:56

i tried my first lip sync last night with a mouth rig and shapekeys, because the rig doesn't allow the mouth to make a normal OOOH shape.

i may go back to doing just shape keys with a jaw control. it's tricky, but fun!

09/02/11(Wed)18:50

There are two ways I know to make lipsync in 3d.

The first one is the blendshape way (seen in the screencap). You make several duplicates of the main mesh and make changes to them according to the way you want the face to move.

The second way is with clusters, wire and controllers. It's a more precise way to work, but it's a bit hard to control the expression to get it to look like you want it.

Last year I used the second method on the robot movie. This year, obviously, I'll be using blendshapes.

09/02/11(Wed)00:17

>>0 to be honest, i didn't understand why there are duplicates of your head in the main post image until i saw this video: http://www.wonderhowto.com/how-to-create-lip-sync-animations-maya-1929/view/

and to be honest, i still don't understand why it is done that way.

in blender, i make all the individual shape keys on the original head (not knowing any better). can you tell me, is it really easier to duplicate the head 6, 7, 8 times for the creation of each expression and then merge them all into the original?

08/02/11(Tue)22:45

>>8203 wow!! and i deleted Paint from my computer. what an idiot i am!! ;)

>>8210 yes, i will post my face rig and character. i am doing quite a bit of research on how the pros do lip syncing - i have been taking it way to literally and trying to sound out each letter. i think i get it now and will post my lip sync when it's done :)

sorry to hear of the power outage! does maya autosave?

08/02/11(Tue)21:48

>>8198
Care to show us your work?

I had a power failure yesterday just about the time I uploaded this. So I didn't have much progress.

Painting weights is probably the hardest thing to do when making a character. I still have to finish that before Feb 24th.

>>8203

Doooooooooooooooooode that's AWSOME!

08/02/11(Tue)04:51

>>8203 Whoa!! Slow down there dude! ;D

08/02/11(Tue)02:11
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Yeah, I'm actually working on some stuff myself. Pretty hardcore actually...

08/02/11(Tue)00:30

Great work and nice style with the character! I just finished building my first ever face rig and weight painted it.. totally intimidating! it works! how is yours coming along??

>>8190 i have to agree with that! it is a cluttered screen!

07/02/11(Mon)19:59

Terra Cotta came to mind! :)

07/02/11(Mon)19:42

Wow, just looking at the interface makes my head spin.

Nice looking hunters!!

07/02/11(Mon)19:12

It is :)