Rick's free throw
20/12/10(Mon)19:08


http://www.youtube.com/watch?v=J6wSURIBV9A

the full story is on my site http://catheads.net, but the quickie is i hand-drew over 1,000 frames back around 1993 and never compiled them. I started to compile them, and recreate them in CG. So which do you prefer?

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21/12/10(Tue)19:55

>>7376 thanks, jesus :)

21/12/10(Tue)19:55

>>7366 i would use those heads as the reference, but i still have to model them in 3d. i'll think about it. ;)

21/12/10(Tue)18:35

Awesome, I like them both equally

21/12/10(Tue)09:24

>>7359 pfff, even the teeth?!

21/12/10(Tue)09:15

use the heads you made for the 'Our Bar' theme ;D

21/12/10(Tue)01:08

but yes, for a dogfight, i'd have to model all four of us characters, and then at least one plane/jet, decorate it appropriately and then animate. that would take some time, but would be fun! :)

21/12/10(Tue)01:07
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i assume what that is is a wireframe view of a modeled mesh. that mesh is created from scratch by someone.

this is the wire frame view of my modeled alien, which i modeled from a sphere object. i then have to rig it with an armature and then i can animate it within the software. i can export the entire animation as individual png's, or as a compiled avi movie.

here's a break down of the process minus the actual modeling part. the pictures will tell the story. :)
http://catheads.net/2010/10/25/breaking-down-a-character/

21/12/10(Tue)01:01
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something like this

you know, for ze planes!

21/12/10(Tue)00:56

>>7351 not sure what you mean. for the 3d stuff? everything is modeled from scratch, either from a cube or a sphere.

21/12/10(Tue)00:52

btw, vis, do you make wire frames first?
then take photo's of objects and scan them in?

21/12/10(Tue)00:44

>>7339 Ooooo! That gives me ideas for you! :D

21/12/10(Tue)00:38

well, there's enough material on youtube.

If you ever make such an animation, it will be an instant win! :D

21/12/10(Tue)00:22

the other thing i always wanted to create was a dogfight between grim, seafox, jesuschrist and myself.. just like the old days! THAT would be fun, but a massive undertaking..

21/12/10(Tue)00:20

grim, this was done on purpose, this way, so i could focus on the visuals and compare the two. the completed 3d project will have sound! :)

21/12/10(Tue)00:19

thanks guys!

skywraith, i love modeling in 3d and animating. there are so many stories i want to tell, it's hard to stick to one and get anything accomplished!!

21/12/10(Tue)00:18

Pity it doesn't have music

20/12/10(Mon)23:29

Oh, and either way it's pretty damn awesome.
I knew you were into animation a bit (from when I visited your website) but didn't know you dabbled a bit yourself! Right on Vis....

20/12/10(Mon)23:04

I agree with Foxsea there.
They both definitely have their appeal but I'm always going to be fond of 2D.

20/12/10(Mon)22:56

Rick has improved with age! Great work! In both decades! ;D

20/12/10(Mon)22:16

thanks, grim!

it's his tongue.. in the old version. i didn't include a tongue in the cg version because it was going to be a pain in the ass to do so, for only about 5-6 frames. however, i may add it later.

also, both animations play a little too fast, for my tastes, so i will adjust that too.

i am partial to the 3d version as well :)

20/12/10(Mon)20:22

Did I see blood in the old skool version?

Both have class and it was difficult choice but the judges have gone for the 3d version. Bravo!